![simcity 4 won simcity 4 won](https://m.media-amazon.com/images/I/51N7ZAGG27L._SY445_.jpg)
If you installed a GOG/Disc copy, you're going to need to launch it from the shortcut. We're going to do this by adding an 'argument' when the game runs. Next you will need to configure SimCity 4 to use save files in your dropbox folder. This will take a little bit because I added some mods, which really inflate the filesize. Once you do this it will start downloading. Then, login to and accept it under the invitations tab. Then, read the rules I've set up to make this game work.įirst you'll have to tell me your Dropbox email so I can invite you to share the file. To get started, you'll need to get Dropbox, get Sim City 4 with the Rush Hour Expansion (or Deluxe Edition) and go through a few short steps to set it up. In addition, it will be fun to see everyone's creations come together to make one big, populated region. You can also interact more directly with the cities adjacent to you by sharing power, water, commuters, and garbage services. Cities in the region will affect the demand for jobs, workers, and goods in other cities. In other words, to build the biggest city possible, you have to build several cities, which I found dull doing on my own. For example, you need something like 30,000 middle-class commercial workers before you can have a middle-class commercial skyscraper. In fact, before your city can have the biggest and best skyscrapers, you must meet hidden quotas for workers for the entire region, which are basically impossible to reach with just one city. In Sim City 4, your city is part of a region, which can contain many cities, all player-made. It's an ad-hoc multiplayer that's effectively play-by-mail, only it mails every time you save. It's possible to sync all of these files by Dropbox while playing simultaneously. Quite simply, an in-game region of cities is composed of individual city files. I got the idea from an old post on sc4devotion forums, which is AFAIK the only time it's really been done.
![simcity 4 won simcity 4 won](https://static.wikia.nocookie.net/simcity/images/a/a6/Firetruck_U-DRIVE.jpg)
There is no "offline mode", and if you don't have an Internet connection, you cannot play the game.This a multiplayer region for us to play some Simcity 4. Suffice to say, SimCity 2013 requires you to be online, authenticated with EA servers. Now whether piracy is actually detrimental to game (or music, or movie) revenues is an argument for another time. There is an argument both for and against this kind of DRM, but the fact is that 9 months on, Diablo 3 has yet to be "cracked" - if you want to play the game, you need to actually buy it. There's a weak excuse that the game is multiplayer only, but that's simply not true - it is purely to prevent piracy.
![simcity 4 won simcity 4 won](https://i.ytimg.com/vi/s9cn1klFs3s/maxresdefault.jpg)
Like Diablo 3, the new SimCity comes with controversial DRM technology that requires you to have a persistent online connection in order to play the game. There's even a petition over at with 22,000 signatories, asking EA to remove the always online DRM from SimCity and not to use it in future. It is fair to say that this past week has been an absolute PR disaster for EA Games and their Origin DRM system. What exactly went wrong with the launch, and more important - is the game any good? You'll understand then why this game holds a particularly dear place in my heart, and why the launch of its most recent iteration has been somewhat upsetting.
#SIMCITY 4 WON'T LAUNCH PC#
SimCity was one of the first PC games I ever played when it was first released in 1989 - I was just 7 at the time.